Warhorse Studios, the Czech development team behind last year’s highly praised Kingdom Come: Deliverance 2, is allegedly working on a significant Lord of the Rings interpretation. According to claims made by Ryszard Chojnowski, a ex project lead on The Witcher, the studio is developing a third-person, open-world action game set in Middle-earth. The project is reportedly supported by a substantial $100 million funding from the Abu Dhabi Investment Office, suggesting an expansive AAA venture. Though unverified, the news comes as Warhorse Studios basks in the success of Kingdom Come: Deliverance 2, which sold over five million copies and became one of 2025’s finest titles.
Spanning Medieval Realms to Middle-earth
Warhorse Studios has established itself as a expert in deeply immersive, period-authentic narrative design through Kingdom Come: Deliverance 2. The studio’s rigorous methodology to universe creation, complex character creation, and focus on player agency have earned widespread critical acclaim. These hallmarks of their design ethos could adapt particularly effectively to Tolkien’s richly detailed universe. The shift from medieval Bohemia to the fantastical realms of Middle-earth marks a fitting development for a studio that has demonstrated its capacity to craft expansive, narratively compelling open worlds.
The breadth and drive needed for a Lord of the Rings game aligns perfectly with Warhorse’s established track record. Kingdom Come: Deliverance 2 demonstrated the studio’s talent for blending historical authenticity with engaging gameplay mechanics, creating an experience that proved to be grounded yet epic. With a noted $100 million investment backing the project, Warhorse would have the resources necessary to execute Tolkien’s vast environments and layered narrative. Such a union could potentially produce a Lord of the Rings experience that honours the property’s narrative legacy.
- Immersive open-world framework demonstrated through Kingdom Come success
- Compelling story-driven narratives and character progression expertise
- Demonstrated ability building large-scale fantasy medieval environments
- Substantial financial backing enables expansive vision
The Claimed Project Details
Significant Capital Outlay and Extent
Reports first appeared in 2025 suggesting that a Lord of the Rings title was in ongoing development, supported by a remarkable $100 million financial commitment from the Abu Dhabi-based investment fund. This significant funding underscores the project’s significance within the video game sector, positioning it as a major AAA title rather than a small indie project. The scale of funding suggests developers have been granted considerable resources to realise an ambitious vision of Middle-earth, potentially allowing for expansive environments, cutting-edge technology, and extensive narrative content that befits Tolkien’s legendary universe.
The project has been described as a third-person, open-world action game, a format that has proven increasingly popular within the industry. This creative approach aligns remarkably well with Warhorse Studios’ demonstrated expertise in creating immersive, player-focused gameplay. The convergence of a considerable funding, proven developer credentials, and a tested design framework suggests the Lord of the Rings adaptation could represent a significant milestone for the franchise, delivering to audiences a AAA adventure on a scope unreached since 2017’s Middle-earth: Shadow of War.
Ryszard Chojnowski, a previous project lead on The Witcher series, offered the first concrete evidence of Warhorse Studios’ participation during an interview on the Tolkien Polska podcast. Whilst initially sceptical of the claim himself, Chojnowski acknowledged that mounting accounts and speculation gave credibility to the claim. However, it continues to be essential to emphasise that this information stays unconfirmed conjecture, and studio strategies often change during the development process.
- $$100m capital injection from Abu Dhabi Investment Office backing the project
- Third-person, open-world action game format verified in earlier reports
- Project built within the Embracer Group business parent company structure
Why Warhorse Studios Makes Sense
Warhorse Studios has demonstrated impressive expertise in developing sprawling, immersive worlds that centre on player agency and historical accuracy. Kingdom Come: Deliverance 2’s critical reception and sales success—surpassing five million copies sold—confirms the studio’s capacity to deliver large-scale open-world experiences with scrupulous detail work. The game’s absorbing mechanics and strong narrative have established Warhorse as a developer capable of handling expansive narratives and intricate gameplay mechanics. These credentials mark the Czech studio as an ideal candidate for translating Tolkien’s elaborate fictional world into an playable format that maintains the source material’s richness and intricacy.
The thematic connections between Kingdom Come’s medieval European setting and Middle-earth’s fantasy landscape indicate a natural creative alignment. Both universes necessitate richly elaborate settings, era-fitting visual style, and period-rooted narrative foundations—areas where Warhorse has proven particularly strong. The studio’s proven expertise in combining storytelling depth with technical mastery makes them ideally positioned to deliver the scope and calibre expected from a $100 million Lord of the Rings project. Furthermore, Warhorse’s background working for the Embracer Group ecosystem offers existing infrastructure and industry connections that could streamline development and distribution.
| Studio Strength | Relevance to LOTR Project |
|---|---|
| Immersive open-world design | Essential for realising Middle-earth’s expansive geography and interconnected regions |
| Historical authenticity and detail | Aligns with Tolkien’s meticulous world-building and cultural consistency |
| Complex narrative integration | Crucial for weaving player agency with established Lord of the Rings lore |
| AAA-scale project management | Proven ability to deliver blockbuster titles within demanding development cycles |
Immersive World-Building History
Kingdom Come: Deliverance redefined player expectations concerning immersion through its commitment to systemic design and world narrative. The game’s Bohemian medieval world was meticulously researched and faithfully recreated, establishing a world where each element—from architecture to dialogue—strengthened authenticity. This approach to world-building reflects the meticulous care Tolkien devoted to the languages, histories, and cultures of Middle-earth. Warhorse’s established track record to reconcile period accuracy with engaging gameplay indicates they possess the appropriate sensibilities to honour Tolkien’s established universe whilst crafting meaningful interactive experiences.
The studio’s track record of crafting expansive interconnected worlds filled with engaging AI characters and story-driven moments directly applies to Lord of the Rings project needs. Middle-earth’s diverse regions—from the Shire’s bucolic character to Mordor’s barren wastelands—call for the degree of world-building scope and immersive narrative design Warhorse has already perfected. Their commitment to player agency, where player decisions impact the world, matches modern expectations for fantasy RPGs. This base allows Warhorse to deliver a Lord of the Rings experience that feels both faithful to source material and creatively engaging.
What Stays Unclear
Whilst the discussions surrounding Warhorse Studios’ participation in a Lord of the Rings project hold substantial merit, formal verification remains strikingly unavailable. Ryszard Chojnowski’s assertions on the Tolkien Polska podcast, though compelling, represent sector speculation rather than verified fact. The Czech developer and Warner Bros. Interactive have remained entirely silent on the matter, refusing to confirm or deny the project’s existence. Given the significant profile of such an venture—particularly one allegedly backed by a $100 million investment from the Abu Dhabi Investment Office—the missing public declaration is noteworthy. Sector initiatives commonly evolve, partnerships end, and projects experience substantial changes before public revelation.
The schedule for any possible Lord of the Rings release remains similarly unclear. Should Warhorse actually be creating the title, the studio would be juggling various obligations and building new pipelines for an completely separate intellectual property. Kingdom Come: Deliverance 2’s critical acclaim has probably created demands for continued development, expansions, and audience involvement. Additionally, acquiring the required approvals and permissions from Tolkien Estate officials and Middle-earth Enterprises entails elaborate talks that could extend creation periods considerably. Without concrete details about production status, workforce numbers, or anticipated finish times, speculation about when gamers could potentially play this journey through Middle-earth remains entirely speculative.
- Formal verification from Warhorse Studios or Warner Bros. remains completely absent
- Production schedule and expected release window have not been confirmed
- Scope of the project—scale, narrative focus, game mechanics—largely undefined
- Possible setbacks or cancellations could occur during extended development cycle
The Wider LOTR Gaming Sector
The Lord of the Rings franchise has seen a fairly inconsistent presence in gaming over the past decade. Following the critical and financial success of Middle-earth: Shadow of War in 2017, the licence has stayed largely inactive in the AAA gaming space. Licensing complications and the lapse of existing agreements have generated substantial vacancies in the market, leaving devoted fans with few authorised interactive offerings. The property’s considerable cultural prestige and the dedicated fanbase surrounding Tolkien’s works point to considerable untapped potential. A substantial new title from a developer of Warhorse’s quality could restore interest and build a fresh franchise within the gaming industry.
Should Warhorse Studios successfully deliver a Lord of the Rings game, it would constitute a noteworthy accomplishment for both the studio and the franchise. The developer’s demonstrated capability in creating engaging, narrative-focused gameplay through Kingdom Come: Deliverance 2 positions them well to capture the essence of Middle-earth’s expansive storytelling heritage. A third-person action adventure in an open world could conceivably provide players unprecedented freedom in discovering Tolkien’s creation, creating meaningful interactions with memorable places and personalities. The $100 million investment suggests ambitions matching those of other high-budget flagship games, potentially rivalling contemporary fantasy blockbusters in scope and production values.

